Deploying WebGL to a Host

And a few clean up items

Daniel Jennings
2 min readMay 20, 2021

Build Naming Oops

Committing to git frequently is a good idea. In this commit round I discovered an oops. Out .gitignore file is setup to ignore the build and builds folder. However, we created our builds in there own folders under the project.

Let’s create the build folder and move the individual builds under that folder and see what happens.

Much better!!

To Itch.io and playing our game online!!

Create an account at itch.io and login to your portal.

Click on Create new project.

Fill out any required fields.

We will need to zip up our WebGL build folder for upload.

The default viewport dimensions are a bit wonky.

How about Auto Detect??

Nope. How about 800x600??

Getting closer. Let’s try 1024x768.

That looks nice.

What are some other options we can add??

You can add different levels of community support to your game page and also set the visibility of the game once published.

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